Go to production with stable, high-performance software.
We've git push
ed to satellites — in orbit.
Now let us solve your toughest challenges.
We solve hard technical problems.
The kind where:
- The obvious approach isn't fast enough
- The system needs to work perfectly the first time
- Nobody on your team has done it before
For example -
- Near-realtime anomaly detection for satellite payload data
- Custom shaders and pipeline for high-performance geospatial visualization
- Optimizing the runtime cost of rigid-body simulations
- High-fidelity simulations of GNSS reflections
We deliver:
- Maintainable, robust code, working in a production environment
- Quantifiable improvements to the metrics you care about
How we work
Short, focused engagements -
Typically 2 weeks to 3 months. We solve the hard part, you own the solution.
Remote-first, available anywhere -
Based in Japan, working with clients globally.
Your team stays in control -
We write code that your engineers can understand, modify, and extend.
Who we are
We have deep experience across aerospace, gaming, and embedded systems. We've delivered mission-critical data to NASA, NOAA, and EUMETSAT. We've shipped games enjoyed by millions.
Now we bring that same engineering rigor to every problem we tackle.
Let's discuss your challenge
Have a genuinely difficult technical problem? Let's talk about how to solve it.
Contact Linus to start the conversation.